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   GEAR, WEAPONS & LICENSES   

ABOUT GEAR AND LICENSES

This page contains all the gear and license requirements for the sim. Please note there are ratings and availability mods.

 

The ratings are for quality of the item, the higher the rating the better. Availability is for rarity, the higher the number the rarer the items.

 

Any item with an availability over 8 would not be found on the street and most likely only available to corporations at a high price ... like a few million nuyen and your soul. This also means anything over 8 is not available at creation.

 

Items on this page may also be available via the blackmarket (coming soon in world) but will cost any where from 2 times to 10 times as much.

 

Anything purchased at creation will be available immediately, items purchased after creation will take time, based on the availability, to get. 

SYSTEM IDENTIFICATION NUMBERS (SINs)

System Identification Number or SIN refers to the method in which the UCAS tracks the activities of its registered citizens. These activities include criminal violations, licenses, legal business transactions, purchasing property, and similar activities. Because it ties together all of the information associated with a particular identity, a SIN is one part birth certificate, one part passport, one part credit history, and one part legal record.

​

There are four types of SINs: National SIN, Criminal SIN (either Corporate or National), Corporate Limited SIN, or Corporate Born. Individuals with SINs are required by law to always broadcast their SINs. A legal SIN is required for all legal purchases. This makes them very useful things to have, so those who are SINless generally get by with the use of fake SINs just so they can participate in society.

​

NATIONAL SIN - 5 KARMA

 

Only available at creation

 

At the 5 Karma level, the character has what is called a National SIN. The character’s parents were legal citizens of a nation (such as the UCAS or CAS) and he has been a citizen of that nation from birth. He has the right to vote, qualify for passports issued by his nation, enlist in the national military, or work in the national government. A National SIN is required for any national security clearance or any form of national military career.He is in no way connected to any of the megacorporations. The main drawback to having a legal National SIN is the character is in the system. The nation in the player character’s background has the character’s biometric data (DNA, fingerprints, retinal scans) on file, and that biometric data is shared with law enforcement agencies through the Global SIN Registry. This makes it much easier to track a character should a job go sideways. Also, nations typically sell the personal information tied to the character’s SIN to corporations. Those with a legal SIN get nearly three times as much spam as those who don’t have a SIN or rely on fake SINs, and the spam messages they receive are disturbingly tailored to their preferences (based on their buying and browsing habits).

​

CRIMINAL SIN - 10 KARMA

 

At the 10 Karma level, the character has a Criminal SIN (either Corporate or National); his Criminal SIN replaces any previous SIN. At some point in his life, the character was arrested and served time for a felony-level offense and was branded a criminal for the rest of his life. He is legally required to broadcast his Criminal SIN at all times; failure to do so is a felony and can lead to re-incarceration. He is shunned by law-abiding society. Law-abiding citizens will, if they must, deal with a SINless character before they’d have any interaction with a known criminal. With his Criminal SIN, the character will experience prejudiced views, suspicion, and/or open hostility from most people with SINs. He will often be denied entry to certain locations (high-end stores, car dealerships, museums, galleries, etc.) and will have difficulty finding legal employment. He can expect to be brought in and held up to 48 hours for questioning anytime a crime is committed in his area. The judicial system in 2075 is more an assembly line than institution of justice. Suspects are treated as guilty unless proven innocent, plausible circumstantial evidence is often sufficient for conviction, and sentencing has more to do with the judge’s mood than the crime. In this environment it’s likely the cops will be more interested in closing the case than solving any crime; they may try to pin crimes on the character with the Criminal SIN whether or not she had anything to do with it. Some degree of “adjusting” facts and “interpreting” witness accounts to support allegations is common; fabricating evidence, if only to meet conviction productivity goals, is not rare. Magic users tend to receive much harsher treatment from the judicial system than mundane criminals. If the character is a magic user with a Criminal SIN, he is registered with local law enforcement. He can expect regular—but usually not scheduled—checks to confirm he lives and to ensure he is not using forbidden spell formula, foci, or other magical gear. The nation or corporation that issued the Criminal SIN will keep close tabs on the character, if he fails to update residential information or appears in any way to be trying to evade their oversight, he is subject to arrest. He is also required to pay a fifteen percent tax on his gross income to the entity that issued his Criminal SIN.

​

CORPORATE LIMITED SIN - 15 KARMA

 

At the 15 Karma level the character has the Corporate Limited SIN; he has somehow gained a position in a megacorporation from the outside. He may have been hired as a wageslave (or been the minor child of a person hired as a wageslave), or perhaps brought in by someone in the megacorp who saw advantage in his skill, talent, area of expertise, or some other useful attribute. Under most circumstances the Corporate Limited SIN replaces any National SIN. His Corporate Limited SIN becomes part of the Global SIN Registry, to which law enforcement agencies and security corporations alike have access. Many of these Corporate Limited SINs record whether or not the character is Awakened. The Corporate Limited SIN allows the character to be employed by the megacorp under most circumstances, and it replaces any National SIN that the character may have had previously. With the Corporate SIN, the character can be gainfully employed by the issuing megacorporation as a wageslave, a low-ranking member of the corporation’s security services, or an enlisted member of the corporation’s military. Though he could have a secret-level security clearance to perform his duties, he cannot rise to a leadership position, become an officer, or be part of the megacorporation’s Special Forces (such as the Red Samurai). As a group, characters that possess Corporate Limited SINs are believed to either know something valuable about the inner workings of the megacorporation or have a skill set rival megacorps would want; as such they are considered valid targets for extraction, even if they are no longer active with the corporation. Characters with the Corporate Limited SIN experience prejudice and hostility from those in the shadows who are SINless. The SINless believe the corporations deliberately keep them poor and powerless so they can be exploited. The character with the Corporate Limited SIN may find himself being personally blamed for his corporation’s actions—protesting he has no real authority and no connection with the actions in question usually does little good. To the SINless and neo-anarchists the character with the Corporate Limited SIN has sold out and chosen a corrupt and oppressive system over his own people. The character pays twenty percent of his gross income in taxes to his megacorporation.

​

CORPORATE SIN - 25 KARMA

 

Only available at creation

 

At the 25 Karma level is the Corporate Born SIN. The character with this ID was probably born into a mega corporation, or belonged to one when it achieved extraterritoriality. At least one of his parents probably had the Corporate Born SIN as well. He grew up in the corporation, his social involvement, education, and almost every aspect of his life was managed by the corporation. His skills and aptitudes were evaluated constantly, and he was groomed for the career path to which he was best suited; his whole world was the corporation. Characters with the Corporate Born SIN had the potential and the opportunity to advance through the corporation hierarchy. He could have been a department administrator, a finance strategist, an agent of corporate intelligence, an officer in a megacorp’s military, or even a member of Corporate Special Forces (Renraku’s Red Samurai or Ares’ Firewatch). With a Corporate Born SIN, he could have enjoyed top-secret clearance within the corporation and access to nearly unlimited resources. Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows. In the shadows a SIN that had been the key to opportunity is now a deadly liability. Most in the shadows see the Corporate Born as the privileged few, the aristocrats in the armored limousines who look down on them, oppress them, exploit them and deny them their basic rights. If the SINless discover the character’s Corporate Born SIN, reactions will range from deep suspicion to violent hostility; serious injury and death are real possibilities. The character’s loyalty to his corporation is never questioned, which can be an insurmountable liability in a culture that works against the megacorps. Would-be runners have been killed for holding Corporate Born SINs. Fortunately, Corporate Born records are limited to the megacorporation that generated them. Files in the Global SIN Registry can confirm she has a valid SIN, but do not contain any additional information. Those with Corporate Born SINs pay a tax of ten percent of their gross income to their corporation.

FAKE SINS

Cost: 2500 x rating

​

Rating + Attributes

1 Random anybody, age, nationality, and sex may not match; no supporting data, will no stand up to scan by enforcement

2 Rough match; sex, age and nationality match; supporting data but obviously fake.

3 Good match; sex, age and nationality match; supporting data but obviously fake.

4 Casually plausible; sex, age and national match, supporting data appears valid only on cursory checks

5 Good fit; all statistics match; valid biometrics for another person (with samples); some supporting data and history.

6 Alternate life; all statistics match; valid biometrics with samples; complete and  entirely believable history.

FakeSins
Concealability modifiers

Modifier          Example items

-6                    RFID tag, bug slap patch, microdrone, contact lenses

-4                    Hold-out pistol, monowhip, ammoclip, credstick, chips/softs, sequecer/ passkey, autopicker, lockpick set, commlink, glasses

-2                    Light pistol, knife, sap, minidrone, microgrenade, flash-pak, jammer, cyberdeck, rigger command console

0                    Heavy pistol, machine pistol with folding stock collapsed, grenade, goggles, ammo belt/drum, club, extendable baton (collapsed)

+2                    SMG, machine pistol with folding stock extended, medkit, small drone, extendable baton (extended), stun baton

+4                    Sword, sawed-off shotgun, bullpup, assault rifle

+6                    Katana, monosword, shotgun, assault rifle, sport rifle, crossbow

+8                    Sniper rifle, bow, grenade launcer, medum drone

+10/forget about it          Machine gun, rocket launcher, staff, claymore, metahuman body

Gear and Clothing

CLOTHING & GEAR

Article

​

Clothing

Electrochromic Modification   

Feedback Clothing

(Synth)Leather 

Armante Suit     

Armante Dress 

Executive Suite

Heritage

Nightshade/Moonsilver 

Second Skin 

Actioneer Business Clothes 

Armor Clothing

Armor Jacket 

Armor Vest   

Chameleon Suit 

Full Body Armor 

Full Body Armor, Helmet

Full Body Armor, Chemical Seal

Full Body Armor, Environmental Adaptation

Lined Coat 

Urban Explorer Jumpsuit 

Urban Explorer Jumpsuit, Helmet

Helmet

Ballistic Shield

Riot Shield 

Form-Fitting Body Armor 

Hardened Mil-Spec Battle Armor, Light

Hardened Mil-Spec Battle Armor, Medium

Hardened Mil-Spec Battle Armor, Heavy

Hardened Mil-Spec Battle Armor, Helmet

Security Armor, Light

Security Armor, Medium 

Security Armor, Heavy

Security Armor, Helmet

Bike Racing Armor

Bike Racing Helmet

Bunker Gear

Bunker Gear Helmet

Riot Control Armor 

Riot Control Helmet

Swat Armor 

Swat Helmet 

Securetech PPP Arms Kit 

Securetech PPP Legs Kit

Securetech PPP Vitals Kit 

Body Armor Bag 

Chain Mail

Padded Leather

Ares FlaShield 

Murder Armor 

Gorepak

Forearm Guards

Ballistic Mask 

Cloak

Ruthenium Polymer Cloak 

Armor Rating

 

4

8

8

12

4/6/8/10/12 

6/+2

8

6

12

9

9

15

+3

-

9

9

+2

+2

+6

+6

15

18

20

+3

12

18

20

+3

8

+2

6

+2

14

+2

15

+3

1

+1

1

8

8

7

+6

13

+1

+2

-

Availability

 

-

+2

8

10

10

12

16

10

14

8

2

2

4

10R

14R

+6 

+3

4

8

2

12R

10R 

16F

18F

22F

8

14R 

16R 

18R

8R

6

6

6

6

10R

6R

16R

10R

6

6

6

8

8

8

12R

12R

8R

6

6

1

14F

Cost

 

20¥ -100,000¥

+500¥

+500¥ 

+200¥ 

2,500¥

2,500¥

2,000¥

2,000¥ +(Armor Rating x 500)

8,500¥

12,000¥

1,500¥

450¥

1,000¥

500¥

1,700¥ 

2,000¥

+500¥

+6,000¥ 

+1,000¥

900¥ 

650¥

+100¥

100¥

1,200¥

1,000¥ 

1,300¥

15,000¥

20,000¥

25,000¥ 

10,000¥

8,000¥

14,000¥

20,000¥

5,000¥

500¥

200¥

3,000¥

750¥

5,000¥

1,000¥

8,000¥

1,500¥

250¥

300¥

350¥

750¥

900¥

600¥

4,000¥

5,000¥

200¥

300¥

150¥

(Rating) x 100¥

(Rating) x 4,000¥

WEAPONS

Weapons

BLADES

TASER

Weapon

​

Combat Axe 

Combat Knife  

Forearm Snap-Blades

Katana

Knife  

Pole Arm

Survival Knife

Sword

Highland Forge Claymore

Horizon-Flynn Rapier

Victorinox Memory Sword

Victorinox Memory Dagger

Ares "One" Monosword

Cougar Fine Shortblade

Cougar Fine Longblade

Cougar Collapsible Spear

Sapphire Knife

Ceramic/Plasteel Knife

Victorinox Collapsible Hatchet

Lapel Dagger

Mortimer of London "Belgrave" Sword Cane

Vibro Knife

Vibro Sword

Availability

 

12R 

4

7R

9R

6R

-

5R

14R

9R

14R

14R

8R

5R

7R

14R

6R

4

4

 

5

8

​

6R

8F

Cost

 

4,000¥

300¥

200¥

1,000¥

10¥

1,000¥

100¥

500¥

4,500¥

500¥

1,500¥

1,250¥

900¥

350¥

600¥

1,250¥

900¥

75¥

250¥

 

100¥

450¥

​

1,000¥

2,000¥

CLUBS

Weapon

​

Club*

Extendable Baton

Sap 

Staff 

Stun Baton 

Telescoping Staff 

Nemesis Arms Maul                     Stun Staff 

Availability

 

-   

4

2

6R

8R

​

Cost

 

30¥

100¥

30¥

100¥

750¥

350¥

1,000¥

* (axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it)

OTHER

Weapon

​

Knucks

Shock Gloves

Plasteel Toe Boots

Throwing knife

Availability

 

2R

6R

2

4R

​

Cost

 

100¥

550¥

200¥

25¥

AMMUNITION

Type

​

APDS

Assault Cannon

Capsule Rounds

Explosive Rounds

EX-Explosive Rounds

Flare Rounds

Flechette Rounds

Frangible Rounds

Gel Rounds

Hollow Points

Injection Darts

Regular Ammo

Stick-n-Shock

Tracer

Tracker Rounds

Taser Dart

Fuel Canister

AV Rounds

Gyrojet Ammo

Gauss

Availability

 

12F

12F

-

9F

14F

6R

6R

2R

2R

4F

4R

2R

6R

6R

8R

-

16F

14R

14R

18F

Cost

​

120¥

400¥

25¥

80¥

120¥

20¥

65¥

10¥

25¥

70¥

75¥

20¥

80¥

60¥

150¥

350¥

40¥

175¥

160¥

400¥

* Prices are per box of 10 rounds.

GRENADES

Cost

​

100¥

125¥

100¥

100¥

40¥ + Chemical Cost

40¥

60¥

100¥

Availability

 

6R

4

11F

11F

2 + Chemical Availability

4R

6R

8R

Type

​

Flash-Bang

Flash-Pak

Fragmentation

High Explosive

Gas

​

Smoke

Thermal Smoke

Paint Grenade

FIREARM ACCESSORIES

Type

​

Airburst Link

Bipod

Concealable Holster

Gas-Vent System 

Gyro Mount

Hidden Arm Slide

Imaging Scope

Laser Sight

Periscope

Quick-Draw Holster

Shock Pad

Silencer/Suppressor

Smart Firing Platform

Smartgun System, Internal

Smartgun System, External

Spare Clip

Speed Loader

Tripod

Advanced Safety System

Advanced Safety System, Immobilization

Advanced Safety System, Self Destruct

Advanced Safety System, Explosive Self Destruct

Advanced Safety System, Electro Shocker

Bayonet

Concealed Quick-Draw Holster

Extreme Environment Modification

Flashlight

Flashlight, Low Light

Flashlight, Infrared

Folding Stock

Foregrip

Gecko Grip

Guncam

Hip Pad Bracing System

Improved Range Finder

Peak-Discharge Battery Packs, Power Clip

Peak-Discharge Battery Packs, Satchel Power Pack

Peak-Discharge Battery Packs, Power Backpack

Safe Target System Base

Safe Target System Base, Additional RFID or GPS Data

Safe Target System Base, Image Recognition Capabilities

Safe Target System Base, Extra Image Profiles

Slide Mount

Sling

Tracker

Grenade Launcher

Weight

Weapon Commlink

Weapon Personality

Ammo skip system

Chameleon coating

Custom look

Easy breakdown (manual)

Easy breakdown (powered)

Electronic firing

Explosive clip

Extended clip

Holographic sight

Long barrel

Melee hardening

Overclocked

Personalized grip

Retractible bayonette

Sawed-off/short barrel

Stock removal

Trigger removal

Underbarrel laser

Underbarrel shotgun

Availability

 

6R

2

2

(Rating * 3)R

7

4R

2

2

3

4

2

9F

12F

(+2)R

 

4R

 

4

2

4

4

 

6

 

 

6

 

11F

 

 

6R

 

 

4R

6

 

8

 

2

4

6

2

2

6

4

4

 

6

 

14F

 

​

16F

 

 

20F

 

 

6

 

6

 

 

8

 

 

 

8

 

 

4

-

4

10F

-

As Comm

8

8R

10R

2

8R

 

10R

 

10R

(grenade)+2F

6R

2

8R

6

6F

2

6R

4R

 

2

2

16F

5R

Cost

 

600¥

200¥

150¥

200¥ * Rating

1,400¥

350¥

300¥

125¥

70¥

175¥

50¥

500¥

2,500¥

2¥ * Weapon Cost

200

 

5¥C

25¥

500¥

600¥

 

100¥

 

 

200¥

 

400¥

 

 

350¥

 

 

50¥

275¥

 

1,500¥ * Level

 

50¥

200¥

400¥

30¥

100¥

100¥

350¥

250¥

​

2,000¥

 

400¥S

 

 

900¥

 

 

2,500¥

 

 

750¥

 

25¥ per 10 data sets

 

300¥

 

 

 

25¥ per 10 profiles

 

500¥

15¥

150¥

3,500¥

100¥

200¥ + Comm

250¥

250¥

1,000¥

300¥

750¥

 

1,250¥

 

1,000¥

(grenade)+20¥

35¥

125¥

(Weaponcost)¥

500¥

200¥

100¥

200¥

20¥

​

20¥

50¥

2,000¥S

600¥

Weapon

​

Cavalier Safeguard

Defiance EX Shocke

Tiffani-Defiance Protector

Yamaha Pulsar 

Mode

 

SA 

SS 

SA 

 

SA 

Ammo

 

6(m)

4(m) 

3(m)

 

4(m)

Availability

 

-   

 

-

Cost

 

75¥

250¥

300¥

 

180¥

HOLD-OUT PISTOL

Weapon

​

Fichetti Tiffani Needler

Fichetti-Tiffani Self- 

Defender 2075

Streetline Special 

Walther Palm Pisto

Colt New Model Revolver 

Mode

 

SA              SS             

 

SA              SS/BF

SA

Ammo

 

4(c) 

4(c)

 

6(c)

2(b

5(cy)

Availability

 

6R

3R

 

4R

4R 

4R

Cost

 

1,000¥

350¥

​

120¥

180¥

180¥

LIGHT PISTOL

Weapon

​

Ares Light Fire 70

Ares Light Fire 75

Beretta 201T  

Colt America L36

Fichetti Executive Action 

Nitama Sporter 

Shiawase Armaments Puzzler

Taurus Omni-6

Colt Agent Special

Cavalier Arms Adder Slivergun

Mode

 

SA              SA              SA/BF 

SA 

SA/BF

 

SA

SA

 

SA

SA/SS

SA 

SA

Ammo

 

16(c)

16(c) 

21(c)

11(c

18(c)

 

30(c)

18(c)

 

12(c) 

6(cy

8(c)

20(c)

Availability

 

3R

6F

7R

4R

10R

 

6R

10R

 

14R

3R

5R

7F

Cost

 

200¥

1,250¥

210¥

320¥

300¥

 

350¥

300¥

 

900¥

300¥

250¥

320¥

HEAVY PISTOL

Weapon

​

Ares Predator V

Ares Viper Silvergun

Browning Ultra-Power

Cavalier Deputy

Colt Government 2066

Onotari Arms Violator

PSK-3 Collapsible Heavy Pistol

Savalette Guardian 

Remington Roomsweeper

Ruger Super Warhawk

Colt Future Frontier

Colt Manhunter

Lemat 2072 (Revolver barrel)

Lemat 2072 (Shotgun barrel)

Mode

 

SA 

SA/BF

SA 

SA 

SA

SA

SA

 

SA/BF

SA 

 

SS

SS

SA

SS

 

SS

​

Ammo

 

15(c

30(c)

10(c)

7(cy)

14(c

10(c)

10(c)

 

12(c)

8(m)

 

6(cy

7(cy)

16(c

9(cy)

 

1(b)

​

Availability

 

5R

8F

4R

3R

7R

7R

16F

 

6R 

6R

 

4R

6R

5R

5R

 

​

Cost

 

725¥

380¥

640¥

225¥

425¥

550¥

1,050¥

 

870¥

250¥

 

400¥

500¥

700¥

700¥

 

850¥

​

MACHINE PISTOL

Weapon

​

Ares Crusader II

Ceska Black Scorpion

Onotari Arms Equalizer

PPSK-4 Collapsible Machine Pistol

Steyr TMP 

Ultimax 70

Fianchetti Military 

Cavalier Evanator

Remington Suppressor   

Mode

 

SA/BF

SA/BF

BF/FA 

 

SA/BF 

 

SA/BF/FA 

BF/FA

SA/BF/FA

BF/FA 

SA/BF

​

Ammo

 

40(c) 

35(c)

12(c)

 

30(c)

 

30(c

15(c

20(c)

20(c)

15(c)

​

Availability

 

9R

6R

7R

 

17F

 

8R

7R

8R

8R

6R 

​

Cost

 

830¥

270¥

750¥

 

2,800¥

 

350¥

800¥

850¥

775¥

700¥

​

ASSAULT RIFLE

Weapon

​

AK-97

AK-98

Ares Alpha

Ares HVAR

Colt M23 

FN HAR 

HK XM30, Assault Rifle

Nissan Optimum II

Yamaha Raiden

Shiawase Arms

Colt Inception

Krupp Arms Kriegfaust

SBD-44

Ultimax Rain Forest Carbine

Mode

 

SA/BF/FA

SA/BF/FA

SA/BF/FA

SA/BF/FA

SA/BF/FA

SA/BF/FA

SA/BF/FA

SA/BF/FA

BF/FA

SA/FA

SA/BF

SA/BF

 

SA/BF/FA

SA

​

Ammo

 

8(c)

8(c)

42(c)

50(c)

40(c)

35(c)

30(c)

30(c)

60(c)

20(ml)

35(c)

25(d)

​

32(c)

18(c)

​

Availability

 

4R

8F

11F

11F

4R 

8R

15F

10F

14F

10F

11R

10R

 

4R

5R

​

Cost

 

950¥

1,250¥

2,650¥

2,400¥

550¥

1,500¥

4,500¥

2,300¥

2,600¥

1,900¥

2,250¥

1,300¥

 

500¥

2,800¥

​

SHOTGUN

Weapon

​

Auto-Assault 16 

Defiance T-250

Enfield AS-7 

Franchi SPAS-24

Mossberg AM-CMDT

PJSS Model 55

Remington 990

Krime Boss SA

Winchester Model 201 

Winchester Model 206 

Winchester Model 205 

Shiawase Arms Rain 

Cavalier Falchion SS 

Mode

 

SA/BF/FA SS/SA

SA/BF

SA/BF/FA

SA/BF/FA

SS

SA

SA

SA

SS

SA

SA

SS

Ammo

 

10(c)/32(d)

5(m)

10(c)/24(d)

10(c)

10(c)

2(b)

8(c)

15(d

2(b)

5(m)

7(m)

5(ml)

8(m)

Availability

 

18F

4R

12F

12F

12F

9R

6R

11R

8R

4R

6R

4R

9R

Cost

 

1,800¥

450¥

1,100¥

1,050¥

1,400¥

1,000¥

950¥

600¥

1,300¥

1,000¥

900¥

450¥

1,200¥

​

EXOTICS

Mode

 

-

-

-

-

-

SA

SS

 

SS

-

-

SS

SA

SA

SA/BF/FA

SS

SS

SA/FA

 

-

Ammo

​

-

-

-

-

-

20(c)

10(c)

 

1(ml)

-

-

Special

5(c)

6(m)

4(c)

1(b)

2(c)

6(ml)

 

-

Availability

 

12R

-5

6

8R

16R

7R

16R

 

4

6

18F

11R

4R

6R

16F

10R

8F

14R

 

6F

Cost

 

10,000¥

50¥

100¥

750¥

2,350¥

950¥

8,000¥

 

415¥

675¥

4,000¥

5,000¥

600¥

1,200¥

2,200¥

1,250¥

775¥

1,500¥

 

1,500¥

IMPROVISED

Weapon

​

Bottle (Unbroken)

Bottle (broken, after first hit)

Chain

Chair

Fork

Frying Pan

Hammer

Pistol (Melee)

Pool Cue

Rifle Butt

Sledge Hammer

Availability

 

-

-

-

-

-

-

-

As Weapon

-

As Weapon

1

Cost

 

-

-

10¥

30¥

-

20

30¥

As Weapon

45¥

As Weapon

140¥

* These weapons can be found at no cost if you see them in world, like in a bar or in the trash. You would just need to post grabbing the weapon in order to use it.

Hardware

HARDWARE

COMMLINKS

Item

​

Meta Link

Sony Emperor

Renraku Sensei

Erika Elite

Hermes Ikon

Transys Avalon

Fairlight Caliban

EvoTech Himitsu

MCT Blue Defender

Nixdorf Sekretär

Rating

 

1

2

3

4

5

6

7

2

3

4

Availability

 

2

4

6

8

10

12

14

8R

7

5

Cost

 

100¥

700¥

1,000¥

2,500¥

3,000¥

5,000¥

8,000¥

11,000¥

2,000¥

4,000¥

COMMLINK MODS

Item

​

Sim Module

Sim Module w/Hot-Sim

PI-Tac Level I

PI-Tac Level II

PI-Tac Level III

Rating

 

-

-

4

5

6

Availability

 

-

+4F

12R

18R

18F

Cost

 

+100¥

+250¥

115,000¥

325,000¥

855,000¥

COMMLINK DONGLES

RFID TAGS

Item

​

Standard Tags

Datachip

Security Tags

Sensor Tags

Stealth Tags

Rating

 

1

1

3

2

3

Availability

 

-

-

3

5

7R

Cost

 

5¥C

40¥

10¥

ACCESORIES

Item

​

AR Gloves

Biometric reader

Electronic paper

Printer

Satellite link

Simrig

Subvocal mic

Trid projector

Trodes

Rating

 

3

3

1

3

4

3

3

3

3

Availability

 

-

4

-

-

6

12

4

-

-

Cost

 

150¥

200¥

25¥

500

1,000¥

50¥

200¥

70¥

Item

​

Attack Dongle

Cable Tap

Stealth Dongle

Stun Dongle

Receiver

Rating

 

1-6

-

1-6

-

-

Availability

 

[Rating x 2]R

8R

[Rating x 2]R

6R

3

Cost

 

(Rating)2 x 3,000¥

500¥

(Rating)2 x 3,000¥

600¥

400¥

SOFTWARE

Software

PROGRAMS

Item

​

Agent (R 1–3)

Agent (R 4–6)

Autosoft

Cyberprogram, common use

Cyberprogram, hacking

Datasoft

Mapsoft

Shopsoft

Tutorsoft (R 1-6)

Availability

 

Rating x 3

Rating x 3

Rating x 2

-

6R

4

4

4

Rating

Cost

 

Rating x 1,000¥

Rating x 2,000¥

Rating x 500¥

80¥

250¥

120¥

100¥

150¥

Rating x 400¥

SKILLSOFTS

Item

​

Activesofts (R 1-6)

Knowsofts (R 1-6)

Linguasofts (R 1-6)

Availability

 

8

4

2

Cost

 

Rating x 5,000¥

Rating x 2,000¥

Rating x 1,000¥

CYBERDECKS

Cyberdecks

Deck

​

Erika MCD-1

Microdeck Summit

Microtrónica Azteca 200

Hermes Chariot

Novatech Navigator

Renraku Tsurugi

Sony CIY-720

Shiawase Cyber-5

Fairlight Excalibur

Radio Shack PCD-500

Little Hornet

Microtrónica Azteca 300

Xiao MPG-1

Shiawase Cyber-4

Fairlight Paladin

MCT Trainee

C-K Analyst

Aztechnology Emissary

Yak Killer

Ring of Light Special

Ares Echo Unlimited

Device Rating

 

1

1

2

2

3

3

4

5

6

1

2

3

4

4

6

1

2

3

3

4

5

Programs

 

1

1

2

2

3

3

4

5

6

1

1

3

3

3

6

1

1

1

2

3

3

Availability

 

3R

3R

6R

6R

9R

9R

12R

15R

18R

2

5R

9R

13R

12R

20R

3R

5R

8R

13R

10R

15R

Cost

 

49,500¥

58,000¥

110,250¥

123,000¥

205,750¥

214,125¥

345,000¥

549,375¥

823,250¥

21,000¥

89,700¥

200,000¥

302,000¥

331,000¥

1,050,000¥

17,250¥

83,800¥

168,000¥

194,000¥

242,000¥

395,900¥

Decks with a device rating of 1, 2 or 3 are available at creation, any other deck must be acquired through the black market (ratings 1-4) at 1.5 times the listed price or through a corporation (ratings 5 and 6).

MODULES

Module

​

Hardening

Induction Receiver

Multidimensional Coprocessor

Overwatch Mask

Program Carrier

Self-Destruct

Vectored Signal Filter

Availability

​

3R

10R

7R

9F

2

12F

3

Cost

​

1,500¥

1,200¥

1,400¥

4,200¥

900¥

200¥

800¥

DRONES

Drones

MICRO & MINI

SMALL

Drone

​

Shiawase Kanmushi

Silkorsky-Bell Microskimmer

Goldfish

NoizQuito

MCT Fly-Spy

Horizon Flying Eye

Condor

Dragonfly

Gerbil

Hedgehog

Horizon CU^3

Pigeon 2.0

Remote Cyberhand

Availability

​

8

6

6

10R

8

8

6R

12R

4

8F

4

8

8

Cost

​

1,000¥

1,000¥

500¥

2,000¥

2,000¥

2,000¥

4,000¥

4,000¥

2,000¥

8,000¥

3,000¥

3,000¥

8,000¥

Drone

​

Aztechnology Crawler

Lockheed Optic-X2

Bloodhound

Castle Guard

Ferret RPD-5X

Gun Turret

Jardinero

Job-a-Mat

Knight Errant P5

Krake

Mini-Zep

Pelican

Prairie Dog

Proletarian

Renraku Dove

Sentry V

Seven (Wheelie)

Seven (Treads)

Seven (Dirty)

Seven (Quad)

Seven (Swims)

Seven (Hovers)

Seven (Soars)

Sewer Snake

Shamus

Smoke Generator

Sundowner

Wolfhound

Availability

​

4

10

8

8R

8R

4R

4

4

10R

18F

4

2

12F

6

4

4R

-

2

2

4

4

6

8

10

103

8

8

12

Cost

​

4,000¥

21,000¥

10,000¥

10,000¥

4,000¥

4,000¥

2,000¥

3,000¥

8,000¥

10,000¥

2,000¥

4,000¥

8,000¥

4,000¥

5,000¥

4,000¥

2,000¥

2,000¥

2,000¥

2,000¥

1,000¥

4,000¥

4,000¥

6,000¥

30,000¥

4,000¥

10,000¥

30,000¥

OTHER

Other

DEVICES

Item

​

Key/Combination lock (Rating 1-6)

Maglock

Keypad or card reader

Anti-tamper circuits (Rating 1-4)

Biometric reader

Availability

​

Rating

Rating

-

+Rating

+4

Cost

​

Rating x 10¥

Rating x 100¥

+50¥

+(Rating x 250)¥

+200¥

RESTRAINTS

Item

​

Metal

Plasteel

Plastic (per 10)

Containment manacles

Availability

​

-

6R

-

6R

Cost

​

20¥

50¥

250¥

B&E GEAR

Item

​

Autopicker (Rating 1-6)

Cellular glove molder (Rating 1-4)

Chisel/crowbar

Keycard copier (Rating 1-6)

Lockpick set

Maglock passkey (Rating 1-4)

Miniwelder

Miniwelder fuel canister

Sequencer (Rating 1-6)

Availability

​

8R

12

8F

4R

(Rating x 3)F

2

2

(Rating x 3)F

Cost

​

Rating x 500¥

Rating x 500¥

20¥

Rating x 600¥

250¥

Rating x 2,000¥

250¥

80¥

Rating x 250¥

COMMUNICATIONS

Item

 

Bug Scanner (Rating 1-6)

Data Tap

Headjammer (Rating 1-6)

Jammer, Area (Rating 1-6)

Jammer, Directional (Rating 1-6)

Micro-Transceiver

Tag Eraser

White Noise Generator (R 1-6)

Availability

​

(Rating)R

6R

(Rating)R

(Rating x 3)F

(Rating x 2)F

2

6R

Rating

Cost

​

Rating x 100¥

300¥

Rating x 150¥

Rating x 200¥

Rating x 200¥

100¥C

450¥

Rating x 50¥

MEDICAL

Item

​

Biomonitor

Disposable syringe

Medkit (R 1-6)

Medkit Supplies

Antidote patch (R 1-6)

Chem patch

Stim patch (R 1-6)

Tranq patch (R 1-10)

Trauma patch

Availability

​

3

3

Rating

-1

Rating

6

Rating x 2

Rating x 2

6

Cost

​

300¥

10¥

Rating x 250¥

100¥

Rating x 50¥

200¥

Rating x 25¥

Rating x 20¥

500¥

AUDIO. OPTICAL & IMAGING DEVICES

Item

​

Binoculars (Capacity 1–3)

Binoculars, Optical

Camera (Capacity 1–6)

Micro–Camera (Capacity 1)

Contacts (Capacity 1–3)

Glasses (Capacity 1–4)

Goggles (Capacity 1–6)

Endoscope

Imaging Scopes (Capacity 3)

Periscope

Mage Sight Goggles

Monocle (Capacity 1–4)

Telescoping Mirror On Stick

Periscope Cam

Directional mic (Cap 1-6)

Ear buds (Capacity 1-3)

Headphones (Capacity 1-6)

Laser mic (Capacity 1-6)

Omni-directional mic (Capacity 1-6)

Availability

 

-

-

-

-

6

-

-

8

2

3

12

-

10

10R

4

-

-

6R

-

​

Cost

​

Capacity x 50¥

50¥

Capacity x 100¥

100¥

Capacity x 200¥

Capacity x 100¥

Capacity x 50¥

250¥

300¥

50¥

3,000¥

Rating x 120¥

35¥

Rating x 600¥

Capacity x 50¥

Capacity x 50¥

Capacity x 50¥

Capacity x 100¥

Capacity x 50¥

AUDIO/VISION ENHANCEMENTS

Item

​

Low-light vision

Flare compensation

Image link

Smartlink

Thermographic vision

Vision enhancement

Vision magnification

Audio enhancement (R 1-3

Select sound filter (R 1-3)

Spatial recognizer

Availability

 

+4

+1

+4R

+6

+Rating x 2

+2

[Rating]

[Rating]

[2]

Cost

​

+500¥

+250¥

+25¥

+2,000¥

+500¥

+(Rating x 500)¥

+250¥

+(Rating x 500)¥

+(Rating x 250)¥

+1,000¥

PERMITS/CONTRACTS

Permits and contracts

PERMITS

DOC WAGON CONTRACTS

Type

​

Melee

Exotic (melee and firearm)

Club

Taser

Hold-out Pistol

Light Pistol

Heavy Pistol

Machine Pistol

Assault Rifle

Shot gun

Grenades/ammunition

Decking/Hacking

Magic

Micro/Mini Drones

Small Drones

Cost

 

1,000¥

5,000¥

1,000¥

1,500¥

1,500¥

2,000¥

2,500¥

3,000¥

3,500¥

4,000¥

500¥

5,000¥

5,000¥

1,500¥

2,500¥

* Permit costs are per weapons group/type. You will need a permit for the weapon and the ammo, but you can own multiple weapons in a category with one permit. A R or F behind the availability number denotes a permit is needed.

Basic Service      5,000¥ per year plus fees

Basic Service gives the client pay-per-service access to DocWagon services. It costs an annual fee of 5,000¥, and fees for DocWagon services can range from 5,000¥ for HTR to 8,000¥ for on-site resuscitation. Acute care coverage ranges from 500¥ to 1000¥ per day, depending on the level of care. Note that these costs are significantly less than the average hospital stay and even basic transimplant surgery costs.

​

Gold Service      25,000¥ per year

Gold Service gives one free resuscitation per year, plus a 10 percent discount on clinic/hospital stays Base cost for HTR is halved, although death compensation, expenses, and other costs remain the same. 

​

Platinum Service      50,000¥ per year 

Platinum Service gives free HTR service, four free resuscitations per year, a half discount on clinic/hospital stays and death compensations are only for employees and innocent victims.

​

Super-Platinum Service      100,000¥ per year 

Super-Platinum Service is top-of-the-line, and costs 100,000¥ a year. The benefits are similar to the Platinum service, except that the client does not have to cover death benefits, and gets five free resuscitations per year. The Super-Platinum contract also gives the client a life-signs biomonitor. Certain corporate security contracts also give the equivalent of Super-Platinum service to its security guards at a reduced group price, paid for by the corporate bankroll.

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