GEAR, WEAPONS & LICENSES
ABOUT GEAR AND LICENSES
This page contains all the gear and license requirements for the sim. Please note there are ratings and availability mods.
The ratings are for quality of the item, the higher the rating the better. Availability is for rarity, the higher the number the rarer the items.
Any item with an availability over 8 would not be found on the street and most likely only available to corporations at a high price ... like a few million nuyen and your soul. This also means anything over 8 is not available at creation.
Items on this page may also be available via the blackmarket (coming soon in world) but will cost any where from 2 times to 10 times as much.
Anything purchased at creation will be available immediately, items purchased after creation will take time, based on the availability, to get.
SYSTEM IDENTIFICATION NUMBERS (SINs)
System Identification Number or SIN refers to the method in which the UCAS tracks the activities of its registered citizens. These activities include criminal violations, licenses, legal business transactions, purchasing property, and similar activities. Because it ties together all of the information associated with a particular identity, a SIN is one part birth certificate, one part passport, one part credit history, and one part legal record.
​
There are four types of SINs: National SIN, Criminal SIN (either Corporate or National), Corporate Limited SIN, or Corporate Born. Individuals with SINs are required by law to always broadcast their SINs. A legal SIN is required for all legal purchases. This makes them very useful things to have, so those who are SINless generally get by with the use of fake SINs just so they can participate in society.
​
NATIONAL SIN - 5 KARMA
Only available at creation
At the 5 Karma level, the character has what is called a National SIN. The character’s parents were legal citizens of a nation (such as the UCAS or CAS) and he has been a citizen of that nation from birth. He has the right to vote, qualify for passports issued by his nation, enlist in the national military, or work in the national government. A National SIN is required for any national security clearance or any form of national military career.He is in no way connected to any of the megacorporations. The main drawback to having a legal National SIN is the character is in the system. The nation in the player character’s background has the character’s biometric data (DNA, fingerprints, retinal scans) on file, and that biometric data is shared with law enforcement agencies through the Global SIN Registry. This makes it much easier to track a character should a job go sideways. Also, nations typically sell the personal information tied to the character’s SIN to corporations. Those with a legal SIN get nearly three times as much spam as those who don’t have a SIN or rely on fake SINs, and the spam messages they receive are disturbingly tailored to their preferences (based on their buying and browsing habits).
​
CRIMINAL SIN - 10 KARMA
At the 10 Karma level, the character has a Criminal SIN (either Corporate or National); his Criminal SIN replaces any previous SIN. At some point in his life, the character was arrested and served time for a felony-level offense and was branded a criminal for the rest of his life. He is legally required to broadcast his Criminal SIN at all times; failure to do so is a felony and can lead to re-incarceration. He is shunned by law-abiding society. Law-abiding citizens will, if they must, deal with a SINless character before they’d have any interaction with a known criminal. With his Criminal SIN, the character will experience prejudiced views, suspicion, and/or open hostility from most people with SINs. He will often be denied entry to certain locations (high-end stores, car dealerships, museums, galleries, etc.) and will have difficulty finding legal employment. He can expect to be brought in and held up to 48 hours for questioning anytime a crime is committed in his area. The judicial system in 2075 is more an assembly line than institution of justice. Suspects are treated as guilty unless proven innocent, plausible circumstantial evidence is often sufficient for conviction, and sentencing has more to do with the judge’s mood than the crime. In this environment it’s likely the cops will be more interested in closing the case than solving any crime; they may try to pin crimes on the character with the Criminal SIN whether or not she had anything to do with it. Some degree of “adjusting” facts and “interpreting” witness accounts to support allegations is common; fabricating evidence, if only to meet conviction productivity goals, is not rare. Magic users tend to receive much harsher treatment from the judicial system than mundane criminals. If the character is a magic user with a Criminal SIN, he is registered with local law enforcement. He can expect regular—but usually not scheduled—checks to confirm he lives and to ensure he is not using forbidden spell formula, foci, or other magical gear. The nation or corporation that issued the Criminal SIN will keep close tabs on the character, if he fails to update residential information or appears in any way to be trying to evade their oversight, he is subject to arrest. He is also required to pay a fifteen percent tax on his gross income to the entity that issued his Criminal SIN.
​
CORPORATE LIMITED SIN - 15 KARMA
At the 15 Karma level the character has the Corporate Limited SIN; he has somehow gained a position in a megacorporation from the outside. He may have been hired as a wageslave (or been the minor child of a person hired as a wageslave), or perhaps brought in by someone in the megacorp who saw advantage in his skill, talent, area of expertise, or some other useful attribute. Under most circumstances the Corporate Limited SIN replaces any National SIN. His Corporate Limited SIN becomes part of the Global SIN Registry, to which law enforcement agencies and security corporations alike have access. Many of these Corporate Limited SINs record whether or not the character is Awakened. The Corporate Limited SIN allows the character to be employed by the megacorp under most circumstances, and it replaces any National SIN that the character may have had previously. With the Corporate SIN, the character can be gainfully employed by the issuing megacorporation as a wageslave, a low-ranking member of the corporation’s security services, or an enlisted member of the corporation’s military. Though he could have a secret-level security clearance to perform his duties, he cannot rise to a leadership position, become an officer, or be part of the megacorporation’s Special Forces (such as the Red Samurai). As a group, characters that possess Corporate Limited SINs are believed to either know something valuable about the inner workings of the megacorporation or have a skill set rival megacorps would want; as such they are considered valid targets for extraction, even if they are no longer active with the corporation. Characters with the Corporate Limited SIN experience prejudice and hostility from those in the shadows who are SINless. The SINless believe the corporations deliberately keep them poor and powerless so they can be exploited. The character with the Corporate Limited SIN may find himself being personally blamed for his corporation’s actions—protesting he has no real authority and no connection with the actions in question usually does little good. To the SINless and neo-anarchists the character with the Corporate Limited SIN has sold out and chosen a corrupt and oppressive system over his own people. The character pays twenty percent of his gross income in taxes to his megacorporation.
​
CORPORATE SIN - 25 KARMA
Only available at creation
At the 25 Karma level is the Corporate Born SIN. The character with this ID was probably born into a mega corporation, or belonged to one when it achieved extraterritoriality. At least one of his parents probably had the Corporate Born SIN as well. He grew up in the corporation, his social involvement, education, and almost every aspect of his life was managed by the corporation. His skills and aptitudes were evaluated constantly, and he was groomed for the career path to which he was best suited; his whole world was the corporation. Characters with the Corporate Born SIN had the potential and the opportunity to advance through the corporation hierarchy. He could have been a department administrator, a finance strategist, an agent of corporate intelligence, an officer in a megacorp’s military, or even a member of Corporate Special Forces (Renraku’s Red Samurai or Ares’ Firewatch). With a Corporate Born SIN, he could have enjoyed top-secret clearance within the corporation and access to nearly unlimited resources. Then something happened. An unforgivably costly mistake, the machinations of a rival, a supervisor in need of a scapegoat—something pushed the character out of the corporation and into the cold and unforgiving shadows. In the shadows a SIN that had been the key to opportunity is now a deadly liability. Most in the shadows see the Corporate Born as the privileged few, the aristocrats in the armored limousines who look down on them, oppress them, exploit them and deny them their basic rights. If the SINless discover the character’s Corporate Born SIN, reactions will range from deep suspicion to violent hostility; serious injury and death are real possibilities. The character’s loyalty to his corporation is never questioned, which can be an insurmountable liability in a culture that works against the megacorps. Would-be runners have been killed for holding Corporate Born SINs. Fortunately, Corporate Born records are limited to the megacorporation that generated them. Files in the Global SIN Registry can confirm she has a valid SIN, but do not contain any additional information. Those with Corporate Born SINs pay a tax of ten percent of their gross income to their corporation.
FAKE SINS
Cost: 2500 x rating
​
Rating + Attributes
1 Random anybody, age, nationality, and sex may not match; no supporting data, will no stand up to scan by enforcement
2 Rough match; sex, age and nationality match; supporting data but obviously fake.
3 Good match; sex, age and nationality match; supporting data but obviously fake.
4 Casually plausible; sex, age and national match, supporting data appears valid only on cursory checks
5 Good fit; all statistics match; valid biometrics for another person (with samples); some supporting data and history.
6 Alternate life; all statistics match; valid biometrics with samples; complete and entirely believable history.
Concealability modifiers
Modifier Example items
-6 RFID tag, bug slap patch, microdrone, contact lenses
-4 Hold-out pistol, monowhip, ammoclip, credstick, chips/softs, sequecer/ passkey, autopicker, lockpick set, commlink, glasses
-2 Light pistol, knife, sap, minidrone, microgrenade, flash-pak, jammer, cyberdeck, rigger command console
0 Heavy pistol, machine pistol with folding stock collapsed, grenade, goggles, ammo belt/drum, club, extendable baton (collapsed)
+2 SMG, machine pistol with folding stock extended, medkit, small drone, extendable baton (extended), stun baton
+4 Sword, sawed-off shotgun, bullpup, assault rifle
+6 Katana, monosword, shotgun, assault rifle, sport rifle, crossbow
+8 Sniper rifle, bow, grenade launcer, medum drone
+10/forget about it Machine gun, rocket launcher, staff, claymore, metahuman body
CLOTHING & GEAR
Article
​
Clothing
Electrochromic Modification
Feedback Clothing
(Synth)Leather
Armante Suit
Armante Dress
Executive Suite
Heritage
Nightshade/Moonsilver
Second Skin
Actioneer Business Clothes
Armor Clothing
Armor Jacket
Armor Vest
Chameleon Suit
Full Body Armor
Full Body Armor, Helmet
Full Body Armor, Chemical Seal
Full Body Armor, Environmental Adaptation
Lined Coat
Urban Explorer Jumpsuit
Urban Explorer Jumpsuit, Helmet
Helmet
Ballistic Shield
Riot Shield
Form-Fitting Body Armor
Hardened Mil-Spec Battle Armor, Light
Hardened Mil-Spec Battle Armor, Medium
Hardened Mil-Spec Battle Armor, Heavy
Hardened Mil-Spec Battle Armor, Helmet
Security Armor, Light
Security Armor, Medium
Security Armor, Heavy
Security Armor, Helmet
Bike Racing Armor
Bike Racing Helmet
Bunker Gear
Bunker Gear Helmet
Riot Control Armor
Riot Control Helmet
Swat Armor
Swat Helmet
Securetech PPP Arms Kit
Securetech PPP Legs Kit
Securetech PPP Vitals Kit
Body Armor Bag
Chain Mail
Padded Leather
Ares FlaShield
Murder Armor
Gorepak
Forearm Guards
Ballistic Mask
Cloak
Ruthenium Polymer Cloak
Armor Rating
0
-
-
4
8
8
12
4/6/8/10/12
7
6/+2
8
6
12
9
9
15
+3
-
-
9
9
+2
+2
+6
+6
8
15
18
20
+3
12
18
20
+3
8
+2
6
+2
14
+2
15
+3
1
+1
1
8
8
7
+6
13
-
+1
+2
-
-
Availability
-
+2
8
-
10
10
12
16
10
14
8
2
2
4
10R
14R
-
+6
+3
4
8
-
2
12R
10R
8
16F
18F
22F
8
14R
16R
18R
8R
6
6
6
6
10R
6R
16R
10R
6
6
6
8
8
8
12R
12R
8R
6
6
1
14F
Cost
20¥ -100,000¥
+500¥
+500¥
+200¥
2,500¥
2,500¥
2,000¥
2,000¥ +(Armor Rating x 500)
8,500¥
12,000¥
1,500¥
450¥
1,000¥
500¥
1,700¥
2,000¥
+500¥
+6,000¥
+1,000¥
900¥
650¥
+100¥
100¥
1,200¥
1,000¥
1,300¥
15,000¥
20,000¥
25,000¥
10,000¥
8,000¥
14,000¥
20,000¥
5,000¥
500¥
200¥
3,000¥
750¥
5,000¥
1,000¥
8,000¥
1,500¥
250¥
300¥
350¥
750¥
900¥
600¥
4,000¥
5,000¥
200¥
300¥
150¥
(Rating) x 100¥
(Rating) x 4,000¥
WEAPONS
BLADES
TASER
Weapon
​
Combat Axe
Combat Knife
Forearm Snap-Blades
Katana
Knife
Pole Arm
Survival Knife
Sword
Highland Forge Claymore
Horizon-Flynn Rapier
Victorinox Memory Sword
Victorinox Memory Dagger
Ares "One" Monosword
Cougar Fine Shortblade
Cougar Fine Longblade
Cougar Collapsible Spear
Sapphire Knife
Ceramic/Plasteel Knife
Victorinox Collapsible Hatchet
Lapel Dagger
Mortimer of London "Belgrave" Sword Cane
Vibro Knife
Vibro Sword
Availability
12R
4
7R
9R
-
6R
-
5R
14R
9R
14R
14R
8R
5R
7R
14R
6R
4
4
5
8
​
6R
8F
Cost
4,000¥
300¥
200¥
1,000¥
10¥
1,000¥
100¥
500¥
4,500¥
500¥
1,500¥
1,250¥
900¥
350¥
600¥
1,250¥
900¥
75¥
250¥
100¥
450¥
​
1,000¥
2,000¥
CLUBS
Weapon
​
Club*
Extendable Baton
Sap
Staff
Stun Baton
Telescoping Staff
Nemesis Arms Maul Stun Staff
Availability
-
4
2
3
6R
4
8R
​
Cost
30¥
100¥
30¥
100¥
750¥
350¥
1,000¥
* (axe handle, baseball bat, wrench, crowbar, a tire iron, and a two-by-four with a rusty nail in it)
OTHER
Weapon
​
Knucks
Shock Gloves
Plasteel Toe Boots
Throwing knife
Availability
2R
6R
2
4R
​
Cost
100¥
550¥
200¥
25¥
AMMUNITION
Type
​
APDS
Assault Cannon
Capsule Rounds
Explosive Rounds
EX-Explosive Rounds
Flare Rounds
Flechette Rounds
Frangible Rounds
Gel Rounds
Hollow Points
Injection Darts
Regular Ammo
Stick-n-Shock
Tracer
Tracker Rounds
Taser Dart
Fuel Canister
AV Rounds
Gyrojet Ammo
Gauss
Availability
12F
12F
-
9F
14F
6R
6R
2R
2R
4F
4R
2R
6R
6R
8R
-
16F
14R
14R
18F
Cost
​
120¥
400¥
25¥
80¥
120¥
20¥
65¥
10¥
25¥
70¥
75¥
20¥
80¥
60¥
150¥
350¥
40¥
175¥
160¥
400¥
* Prices are per box of 10 rounds.
GRENADES
Cost
​
100¥
125¥
100¥
100¥
40¥ + Chemical Cost
40¥
60¥
100¥
Availability
6R
4
11F
11F
2 + Chemical Availability
4R
6R
8R
Type
​
Flash-Bang
Flash-Pak
Fragmentation
High Explosive
Gas
​
Smoke
Thermal Smoke
Paint Grenade
FIREARM ACCESSORIES
Type
​
Airburst Link
Bipod
Concealable Holster
Gas-Vent System
Gyro Mount
Hidden Arm Slide
Imaging Scope
Laser Sight
Periscope
Quick-Draw Holster
Shock Pad
Silencer/Suppressor
Smart Firing Platform
Smartgun System, Internal
Smartgun System, External
Spare Clip
Speed Loader
Tripod
Advanced Safety System
Advanced Safety System, Immobilization
Advanced Safety System, Self Destruct
Advanced Safety System, Explosive Self Destruct
Advanced Safety System, Electro Shocker
Bayonet
Concealed Quick-Draw Holster
Extreme Environment Modification
Flashlight
Flashlight, Low Light
Flashlight, Infrared
Folding Stock
Foregrip
Gecko Grip
Guncam
Hip Pad Bracing System
Improved Range Finder
Peak-Discharge Battery Packs, Power Clip
Peak-Discharge Battery Packs, Satchel Power Pack
Peak-Discharge Battery Packs, Power Backpack
Safe Target System Base
Safe Target System Base, Additional RFID or GPS Data
Safe Target System Base, Image Recognition Capabilities
Safe Target System Base, Extra Image Profiles
Slide Mount
Sling
Tracker
Grenade Launcher
Weight
Weapon Commlink
Weapon Personality
Ammo skip system
Chameleon coating
Custom look
Easy breakdown (manual)
Easy breakdown (powered)
Electronic firing
Explosive clip
Extended clip
Holographic sight
Long barrel
Melee hardening
Overclocked
Personalized grip
Retractible bayonette
Sawed-off/short barrel
Stock removal
Trigger removal
Underbarrel laser
Underbarrel shotgun
Availability
6R
2
2
(Rating * 3)R
7
4R
2
2
3
4
2
9F
12F
(+2)R
4R
4
2
4
4
6
6
11F
6R
4R
6
8
2
4
6
2
2
6
4
4
6
14F
​
16F
20F
6
6
8
8
4
-
4
10F
-
As Comm
8
8R
10R
2
8R
10R
10R
(grenade)+2F
6R
2
8R
6
6F
2
6R
4R
2
2
16F
5R
Cost
600¥
200¥
150¥
200¥ * Rating
1,400¥
350¥
300¥
125¥
70¥
175¥
50¥
500¥
2,500¥
2¥ * Weapon Cost
200
5¥C
25¥
500¥
600¥
100¥
200¥
400¥
350¥
50¥
275¥
1,500¥ * Level
50¥
200¥
400¥
30¥
100¥
100¥
350¥
250¥
​
2,000¥
400¥S
900¥
2,500¥
750¥
25¥ per 10 data sets
300¥
25¥ per 10 profiles
500¥
15¥
150¥
3,500¥
100¥
200¥ + Comm
250¥
250¥
1,000¥
300¥
750¥
1,250¥
1,000¥
(grenade)+20¥
35¥
125¥
(Weaponcost)¥
500¥
200¥
100¥
200¥
20¥
​
20¥
50¥
2,000¥S
600¥
Weapon
​
Cavalier Safeguard
Defiance EX Shocke
Tiffani-Defiance Protector
Yamaha Pulsar
Mode
SA
SS
SA
SA
Ammo
6(m)
4(m)
3(m)
4(m)
Availability
-
-
-
-
Cost
75¥
250¥
300¥
180¥
HOLD-OUT PISTOL
Weapon
​
Fichetti Tiffani Needler
Fichetti-Tiffani Self-
Defender 2075
Streetline Special
Walther Palm Pisto
Colt New Model Revolver
Mode
SA SS
SA SS/BF
SA
Ammo
4(c)
4(c)
6(c)
2(b
5(cy)
Availability
6R
3R
4R
4R
4R
Cost
1,000¥
350¥
​
120¥
180¥
180¥
LIGHT PISTOL
Weapon
​
Ares Light Fire 70
Ares Light Fire 75
Beretta 201T
Colt America L36
Fichetti Executive Action
Nitama Sporter
Shiawase Armaments Puzzler
Taurus Omni-6
Colt Agent Special
Cavalier Arms Adder Slivergun
Mode
SA SA SA/BF
SA
SA/BF
SA
SA
SA
SA/SS
SA
SA
Ammo
16(c)
16(c)
21(c)
11(c
18(c)
30(c)
18(c)
12(c)
6(cy
8(c)
20(c)
Availability
3R
6F
7R
4R
10R
6R
10R
14R
3R
5R
7F
Cost
200¥
1,250¥
210¥
320¥
300¥
350¥
300¥
900¥
300¥
250¥
320¥
HEAVY PISTOL
Weapon
​
Ares Predator V
Ares Viper Silvergun
Browning Ultra-Power
Cavalier Deputy
Colt Government 2066
Onotari Arms Violator
PSK-3 Collapsible Heavy Pistol
Savalette Guardian
Remington Roomsweeper
Ruger Super Warhawk
Colt Future Frontier
Colt Manhunter
Lemat 2072 (Revolver barrel)
Lemat 2072 (Shotgun barrel)
Mode
SA
SA/BF
SA
SA
SA
SA
SA
SA/BF
SA
SS
SS
SA
SS
SS
​
Ammo
15(c
30(c)
10(c)
7(cy)
14(c
10(c)
10(c)
12(c)
8(m)
6(cy
7(cy)
16(c
9(cy)
1(b)
​
Availability
5R
8F
4R
3R
7R
7R
16F
6R
6R
4R
6R
5R
5R
-
​
Cost
725¥
380¥
640¥
225¥
425¥
550¥
1,050¥
870¥
250¥
400¥
500¥
700¥
700¥
850¥
​
MACHINE PISTOL
Weapon
​
Ares Crusader II
Ceska Black Scorpion
Onotari Arms Equalizer
PPSK-4 Collapsible Machine Pistol
Steyr TMP
Ultimax 70
Fianchetti Military
Cavalier Evanator
Remington Suppressor
Mode
SA/BF
SA/BF
BF/FA
SA/BF
SA/BF/FA
BF/FA
SA/BF/FA
BF/FA
SA/BF
​
Ammo
40(c)
35(c)
12(c)
30(c)
30(c
15(c
20(c)
20(c)
15(c)
​
Availability
9R
6R
7R
17F
8R
7R
8R
8R
6R
​
Cost
830¥
270¥
750¥
2,800¥
350¥
800¥
850¥
775¥
700¥
​
ASSAULT RIFLE
Weapon
​
AK-97
AK-98
Ares Alpha
Ares HVAR
Colt M23
FN HAR
HK XM30, Assault Rifle
Nissan Optimum II
Yamaha Raiden
Shiawase Arms
Colt Inception
Krupp Arms Kriegfaust
SBD-44
Ultimax Rain Forest Carbine
Mode
SA/BF/FA
SA/BF/FA
SA/BF/FA
SA/BF/FA
SA/BF/FA
SA/BF/FA
SA/BF/FA
SA/BF/FA
BF/FA
SA/FA
SA/BF
SA/BF
SA/BF/FA
SA
​
Ammo
8(c)
8(c)
42(c)
50(c)
40(c)
35(c)
30(c)
30(c)
60(c)
20(ml)
35(c)
25(d)
​
32(c)
18(c)
​
Availability
4R
8F
11F
11F
4R
8R
15F
10F
14F
10F
11R
10R
4R
5R
​
Cost
950¥
1,250¥
2,650¥
2,400¥
550¥
1,500¥
4,500¥
2,300¥
2,600¥
1,900¥
2,250¥
1,300¥
500¥
2,800¥
​
SHOTGUN
Weapon
​
Auto-Assault 16
Defiance T-250
Enfield AS-7
Franchi SPAS-24
Mossberg AM-CMDT
PJSS Model 55
Remington 990
Krime Boss SA
Winchester Model 201
Winchester Model 206
Winchester Model 205
Shiawase Arms Rain
Cavalier Falchion SS
Mode
SA/BF/FA SS/SA
SA/BF
SA/BF/FA
SA/BF/FA
SS
SA
SA
SA
SS
SA
SA
SS
Ammo
10(c)/32(d)
5(m)
10(c)/24(d)
10(c)
10(c)
2(b)
8(c)
15(d
2(b)
5(m)
7(m)
5(ml)
8(m)
Availability
18F
4R
12F
12F
12F
9R
6R
11R
8R
4R
6R
4R
9R
Cost
1,800¥
450¥
1,100¥
1,050¥
1,400¥
1,000¥
950¥
600¥
1,300¥
1,000¥
900¥
450¥
1,200¥
​
EXOTICS
Weapon
​
Mode
-
-
-
-
-
SA
SS
SS
-
-
SS
SA
SA
SA/BF/FA
SS
SS
SA/FA
-
Ammo
​
-
-
-
-
-
20(c)
10(c)
1(ml)
-
-
Special
5(c)
6(m)
4(c)
1(b)
2(c)
6(ml)
-
Availability
12R
-5
6
8R
16R
7R
16R
4
6
18F
11R
4R
6R
16F
10R
8F
14R
6F
Cost
10,000¥
50¥
100¥
750¥
2,350¥
950¥
8,000¥
415¥
675¥
4,000¥
5,000¥
600¥
1,200¥
2,200¥
1,250¥
775¥
1,500¥
1,500¥
IMPROVISED
Weapon
​
Bottle (Unbroken)
Bottle (broken, after first hit)
Chain
Chair
Fork
Frying Pan
Hammer
Pistol (Melee)
Pool Cue
Rifle Butt
Sledge Hammer
Availability
-
-
-
-
-
-
-
As Weapon
-
As Weapon
1
Cost
-
-
10¥
30¥
-
20
30¥
As Weapon
45¥
As Weapon
140¥
* These weapons can be found at no cost if you see them in world, like in a bar or in the trash. You would just need to post grabbing the weapon in order to use it.
HARDWARE
COMMLINKS
Item
​
Meta Link
Sony Emperor
Renraku Sensei
Erika Elite
Hermes Ikon
Transys Avalon
Fairlight Caliban
EvoTech Himitsu
MCT Blue Defender
Nixdorf Sekretär
Rating
1
2
3
4
5
6
7
2
3
4
Availability
2
4
6
8
10
12
14
8R
7
5
Cost
100¥
700¥
1,000¥
2,500¥
3,000¥
5,000¥
8,000¥
11,000¥
2,000¥
4,000¥
COMMLINK MODS
Item
​
Sim Module
Sim Module w/Hot-Sim
PI-Tac Level I
PI-Tac Level II
PI-Tac Level III
Rating
-
-
4
5
6
Availability
-
+4F
12R
18R
18F
Cost
+100¥
+250¥
115,000¥
325,000¥
855,000¥
COMMLINK DONGLES
RFID TAGS
Item
​
Standard Tags
Datachip
Security Tags
Sensor Tags
Stealth Tags
Rating
1
1
3
2
3
Availability
-
-
3
5
7R
Cost
1¥
5¥C
5¥
40¥
10¥
ACCESORIES
Item
​
AR Gloves
Biometric reader
Electronic paper
Printer
Satellite link
Simrig
Subvocal mic
Trid projector
Trodes
Rating
3
3
1
3
4
3
3
3
3
Availability
-
4
-
-
6
12
4
-
-
Cost
150¥
200¥
5¥
25¥
500
1,000¥
50¥
200¥
70¥
Item
​
Attack Dongle
Cable Tap
Stealth Dongle
Stun Dongle
Receiver
Rating
1-6
-
1-6
-
-
Availability
[Rating x 2]R
8R
[Rating x 2]R
6R
3
Cost
(Rating)2 x 3,000¥
500¥
(Rating)2 x 3,000¥
600¥
400¥
SOFTWARE
PROGRAMS
Item
​
Agent (R 1–3)
Agent (R 4–6)
Autosoft
Cyberprogram, common use
Cyberprogram, hacking
Datasoft
Mapsoft
Shopsoft
Tutorsoft (R 1-6)
Availability
Rating x 3
Rating x 3
Rating x 2
-
6R
4
4
4
Rating
Cost
Rating x 1,000¥
Rating x 2,000¥
Rating x 500¥
80¥
250¥
120¥
100¥
150¥
Rating x 400¥
SKILLSOFTS
Item
​
Activesofts (R 1-6)
Knowsofts (R 1-6)
Linguasofts (R 1-6)
Availability
8
4
2
Cost
Rating x 5,000¥
Rating x 2,000¥
Rating x 1,000¥
CYBERDECKS
Deck
​
Erika MCD-1
Microdeck Summit
Microtrónica Azteca 200
Hermes Chariot
Novatech Navigator
Renraku Tsurugi
Sony CIY-720
Shiawase Cyber-5
Fairlight Excalibur
Radio Shack PCD-500
Little Hornet
Microtrónica Azteca 300
Xiao MPG-1
Shiawase Cyber-4
Fairlight Paladin
MCT Trainee
C-K Analyst
Aztechnology Emissary
Yak Killer
Ring of Light Special
Ares Echo Unlimited
Device Rating
1
1
2
2
3
3
4
5
6
1
2
3
4
4
6
1
2
3
3
4
5
Programs
1
1
2
2
3
3
4
5
6
1
1
3
3
3
6
1
1
1
2
3
3
Availability
3R
3R
6R
6R
9R
9R
12R
15R
18R
2
5R
9R
13R
12R
20R
3R
5R
8R
13R
10R
15R
Cost
49,500¥
58,000¥
110,250¥
123,000¥
205,750¥
214,125¥
345,000¥
549,375¥
823,250¥
21,000¥
89,700¥
200,000¥
302,000¥
331,000¥
1,050,000¥
17,250¥
83,800¥
168,000¥
194,000¥
242,000¥
395,900¥
Decks with a device rating of 1, 2 or 3 are available at creation, any other deck must be acquired through the black market (ratings 1-4) at 1.5 times the listed price or through a corporation (ratings 5 and 6).
MODULES
Module
​
Hardening
Induction Receiver
Multidimensional Coprocessor
Overwatch Mask
Program Carrier
Self-Destruct
Vectored Signal Filter
Availability
​
3R
10R
7R
9F
2
12F
3
Cost
​
1,500¥
1,200¥
1,400¥
4,200¥
900¥
200¥
800¥
DRONES
MICRO & MINI
SMALL
Drone
​
Shiawase Kanmushi
Silkorsky-Bell Microskimmer
Goldfish
NoizQuito
MCT Fly-Spy
Horizon Flying Eye
Condor
Dragonfly
Gerbil
Hedgehog
Horizon CU^3
Pigeon 2.0
Remote Cyberhand
Availability
​
8
6
6
10R
8
8
6R
12R
4
8F
4
8
8
Cost
​
1,000¥
1,000¥
500¥
2,000¥
2,000¥
2,000¥
4,000¥
4,000¥
2,000¥
8,000¥
3,000¥
3,000¥
8,000¥
Drone
​
Aztechnology Crawler
Lockheed Optic-X2
Bloodhound
Castle Guard
Ferret RPD-5X
Gun Turret
Jardinero
Job-a-Mat
Knight Errant P5
Krake
Mini-Zep
Pelican
Prairie Dog
Proletarian
Renraku Dove
Sentry V
Seven (Wheelie)
Seven (Treads)
Seven (Dirty)
Seven (Quad)
Seven (Swims)
Seven (Hovers)
Seven (Soars)
Sewer Snake
Shamus
Smoke Generator
Sundowner
Wolfhound
Availability
​
4
10
8
8R
8R
4R
4
4
10R
18F
4
2
12F
6
4
4R
-
2
2
4
4
6
8
10
103
8
8
12
Cost
​
4,000¥
21,000¥
10,000¥
10,000¥
4,000¥
4,000¥
2,000¥
3,000¥
8,000¥
10,000¥
2,000¥
4,000¥
8,000¥
4,000¥
5,000¥
4,000¥
2,000¥
2,000¥
2,000¥
2,000¥
1,000¥
4,000¥
4,000¥
6,000¥
30,000¥
4,000¥
10,000¥
30,000¥
OTHER
DEVICES
Item
​
Key/Combination lock (Rating 1-6)
Maglock
Keypad or card reader
Anti-tamper circuits (Rating 1-4)
Biometric reader
Availability
​
Rating
Rating
-
+Rating
+4
Cost
​
Rating x 10¥
Rating x 100¥
+50¥
+(Rating x 250)¥
+200¥
RESTRAINTS
Item
​
Metal
Plasteel
Plastic (per 10)
Containment manacles
Availability
​
-
6R
-
6R
Cost
​
20¥
50¥
5¥
250¥
B&E GEAR
Item
​
Autopicker (Rating 1-6)
Cellular glove molder (Rating 1-4)
Chisel/crowbar
Keycard copier (Rating 1-6)
Lockpick set
Maglock passkey (Rating 1-4)
Miniwelder
Miniwelder fuel canister
Sequencer (Rating 1-6)
Availability
​
8R
12
—
8F
4R
(Rating x 3)F
2
2
(Rating x 3)F
Cost
​
Rating x 500¥
Rating x 500¥
20¥
Rating x 600¥
250¥
Rating x 2,000¥
250¥
80¥
Rating x 250¥
COMMUNICATIONS
Item
Bug Scanner (Rating 1-6)
Data Tap
Headjammer (Rating 1-6)
Jammer, Area (Rating 1-6)
Jammer, Directional (Rating 1-6)
Micro-Transceiver
Tag Eraser
White Noise Generator (R 1-6)
Availability
​
(Rating)R
6R
(Rating)R
(Rating x 3)F
(Rating x 2)F
2
6R
Rating
Cost
​
Rating x 100¥
300¥
Rating x 150¥
Rating x 200¥
Rating x 200¥
100¥C
450¥
Rating x 50¥
MEDICAL
Item
​
Biomonitor
Disposable syringe
Medkit (R 1-6)
Medkit Supplies
Antidote patch (R 1-6)
Chem patch
Stim patch (R 1-6)
Tranq patch (R 1-10)
Trauma patch
Availability
​
3
3
Rating
-1
Rating
6
Rating x 2
Rating x 2
6
Cost
​
300¥
10¥
Rating x 250¥
100¥
Rating x 50¥
200¥
Rating x 25¥
Rating x 20¥
500¥
AUDIO. OPTICAL & IMAGING DEVICES
Item
​
Binoculars (Capacity 1–3)
Binoculars, Optical
Camera (Capacity 1–6)
Micro–Camera (Capacity 1)
Contacts (Capacity 1–3)
Glasses (Capacity 1–4)
Goggles (Capacity 1–6)
Endoscope
Imaging Scopes (Capacity 3)
Periscope
Mage Sight Goggles
Monocle (Capacity 1–4)
Telescoping Mirror On Stick
Periscope Cam
Directional mic (Cap 1-6)
Ear buds (Capacity 1-3)
Headphones (Capacity 1-6)
Laser mic (Capacity 1-6)
Omni-directional mic (Capacity 1-6)
Availability
-
-
-
-
6
-
-
8
2
3
12
-
10
10R
4
-
-
6R
-
​
Cost
​
Capacity x 50¥
50¥
Capacity x 100¥
100¥
Capacity x 200¥
Capacity x 100¥
Capacity x 50¥
250¥
300¥
50¥
3,000¥
Rating x 120¥
35¥
Rating x 600¥
Capacity x 50¥
Capacity x 50¥
Capacity x 50¥
Capacity x 100¥
Capacity x 50¥
AUDIO/VISION ENHANCEMENTS
Item
​
Low-light vision
Flare compensation
Image link
Smartlink
Thermographic vision
Vision enhancement
Vision magnification
Audio enhancement (R 1-3
Select sound filter (R 1-3)
Spatial recognizer
Availability
+4
+1
—
+4R
+6
+Rating x 2
+2
[Rating]
[Rating]
[2]
Cost
​
+500¥
+250¥
+25¥
+2,000¥
+500¥
+(Rating x 500)¥
+250¥
+(Rating x 500)¥
+(Rating x 250)¥
+1,000¥
PERMITS/CONTRACTS
PERMITS
DOC WAGON CONTRACTS
Type
​
Melee
Exotic (melee and firearm)
Club
Taser
Hold-out Pistol
Light Pistol
Heavy Pistol
Machine Pistol
Assault Rifle
Shot gun
Grenades/ammunition
Decking/Hacking
Magic
Micro/Mini Drones
Small Drones
Cost
1,000¥
5,000¥
1,000¥
1,500¥
1,500¥
2,000¥
2,500¥
3,000¥
3,500¥
4,000¥
500¥
5,000¥
5,000¥
1,500¥
2,500¥
* Permit costs are per weapons group/type. You will need a permit for the weapon and the ammo, but you can own multiple weapons in a category with one permit. A R or F behind the availability number denotes a permit is needed.
Basic Service 5,000¥ per year plus fees
Basic Service gives the client pay-per-service access to DocWagon services. It costs an annual fee of 5,000¥, and fees for DocWagon services can range from 5,000¥ for HTR to 8,000¥ for on-site resuscitation. Acute care coverage ranges from 500¥ to 1000¥ per day, depending on the level of care. Note that these costs are significantly less than the average hospital stay and even basic transimplant surgery costs.
​
Gold Service 25,000¥ per year
Gold Service gives one free resuscitation per year, plus a 10 percent discount on clinic/hospital stays Base cost for HTR is halved, although death compensation, expenses, and other costs remain the same.
​
Platinum Service 50,000¥ per year
Platinum Service gives free HTR service, four free resuscitations per year, a half discount on clinic/hospital stays and death compensations are only for employees and innocent victims.
​
Super-Platinum Service 100,000¥ per year
Super-Platinum Service is top-of-the-line, and costs 100,000¥ a year. The benefits are similar to the Platinum service, except that the client does not have to cover death benefits, and gets five free resuscitations per year. The Super-Platinum contract also gives the client a life-signs biomonitor. Certain corporate security contracts also give the equivalent of Super-Platinum service to its security guards at a reduced group price, paid for by the corporate bankroll.