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Shamans use totems or spirits to help their allies in combat. Shamans are unable to call on a spirit until level 3.

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Bear

Bear is powerful, gentle, wise, and a protector of all the natural world.

Grants: Heals all allies within range of the damage from their most recent wound.

STATS: Affects all allies within 5 meters. Lasts 1 turn. Must wait 3 rounds before summoning again.

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Boar

Boar is strong, aggressive, and ferocious.

Grants: A personal passive benefit of +15 HP total for the Shaman

STATS: Can only be used on self. Only used once per battle.

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Bull

The Bull is generous to those it cares for and hostile to those who might harm them.

Grants: Damage Reduction +3 to all allies within range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 3 rounds, must wait one round after effects end to summon again.

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Cat

Cat is secretive, sly, and stealthy and very hard to trap.

Grants: Dodge +1 to all allies within range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 3 rounds, must wait one round after to summon again.

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Coyote

Coyote is unpredictable and ever changing. He is the trickster.

Grants: Quickness +1 to all allies within a range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 3 rounds, must wait one round after effects end to summon again.

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Cobra

Cobra hypnotizes her prey, closing in for the kill.

Grants: DMG +1 and Accuracy +5% to the Shaman for all attacks.

STATS: Can only be used on self. Only used once per battle.

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Dove

The Dove is a peaceful messenger and mediator.

Grants: Set all spirits break-away chance to 0% within range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 2 rounds, must wait 3 rounds after effects end to summon again.

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Eagle

Eagle is proud and keen sighted. He sees all.

Grants: +15% to hit for all allies within range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 2 rounds, must wait 1 round after effects end to summon again.

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Fish

Fish is quick and clever, evading the fisherman's hook and predator's jaws.

Grants: Shaman is -10% to be hit.

STATS: Can only be used on self. Only used once per battle.

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Leopard

Leopard is a natural predator with innate stamina.

Grants: Movement +1 and Armor +1 to the Shaman.

STATS: Can only be used on self. Only used once per battle.

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Raccoon

Raccoon is cunning and curious with a strategic mind and a thief's insight.

Grants: Move +2 to all allies within range.

STATS: Affects all allies within 3 meters. Spirit remains summoned for 2 rounds, must wait 1 round after effects end to summon again.

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Scorpion

The Scorpion fears nothing because it can kill any foe.

Grants: DMG +4 but Accuracy -10% to all allies within range.

STATS: Affects all allies within 5 meters. Spirit remains summoned for 3 rounds, must wait 1 round after effects end to summon again.

  TOTEMS  

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