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  magic  

THINGS TO KNOW

Intro
A combat power or spell can only be used once every 3 rounds. Same goes for healing spells. Each spell, unless stated otherwise, does 1 damage or 1 point of healing - for shaman's with the totem or spell. With the exception of adept powers, some powers are always active - i.e. killing hands - and can be used right away, while others needs to be activated.
​
Spells with a LOS are line of sight spells, you must be able to see your target in order to cast the spell, T indicates touch, meaning you must physically touch your target.
​
All spells and powers start at a novice or beginner level (1), while this may not mean much in a general setting, on runs - the higher level the spell the more damage the spell will do. New spells and strengthening spells can be done through the Talismonger shop.
​
Most spells do exactly as they say, but if you are in need of an explanation on a spell please go here. Adept powers can be found here. Please note that while these two resources list more spells then we have here, the only spells or powers allowed are what is listed on THIS site. 

SPELLCASTING

Name
[Critter] Form
[Element] Aura
[Element] Wall
[Sense] Cryptesthesia
[Sense] Removal
Acid Stream
Agony 
Alleviate Addiction
Ambidexterity
Analyze Device
Analyze Magic
Analyze Truth
Animal Sense
Animate 
Antidote
Area Thought Recognition

Armor
Astral Clairvoyance
Astral Message
Astral Window
Awaken
Ball Lightning

Bind
Blast 
Borrow Sense
Bug Zapper
Bugs 
Calm Animal
Calm Pack
Camouflage Check
Catalog
Catch
Catfall
Chaff
Chaos
Chaotic World 
Clairaudience
Clairvoyance
Clean [Element] 
Clout
Combat Sense
Compel Truth
Conceal Scent
Confusion
Control Actions 
Control Animal
Control Pack
Control Thoughts
Corrode [Object]
Crank
Cure Disease
Decoy
Decrease Noise 
Deflection
Detect [Life Form]
Detect [Life Form], Extended
Detect [Object]
Detect Enemies
Detect Enemies, Extended 
Detect Individual
Detect Life 
Detect Life, Extended 
Detox 
Diagnose
Disrupt [Focus] 
Double Image
Dragon Astral Signature 
Dream
Enabler 
Enhance Aim
Entertainment
Euphoria
Eyes of the Pack
Fashion
Fireball
Firewater 
Fix
Flamethrower
Fling
Forced Defense
Foreboding
Gecko Crawl
Glue
Glue Strip
Hawkeye
Heal 
Hot Potato
Hush 
Ice Sheet
Ice Spear
Ice Storm
Ignite
Improved Invisibility
Increase Noise
Influence
Insecticide [Insect Spirit]
Interference
Invisibility
Knockout
Levitate
Light
Lightning Bolt
Lock
Magic Fingers
Makeover
Mana Barrier
Mana Bind
Mana Net
Mana Static
Mana Window
Manaball
Manablade

Manabolt 
Mask
Melt [Object]
Mind Probe
Mindlink
Mindnet
Mist
Mob Control
Mob Mind
Napalm
Net Bind 
Night Vision
Offensive Mana Barrier
Opium Den
Oxygenate 
Phantasm
Physical Barrier
Physical Camouflage
Physical Mask
Poltergeist
Powerball
Powerblade
Powerbolt
Preserve
Prophylaxis
Protect Vehicle
Pulse
Punch
Ram [Object]
Shadow
Shape [Material]
Shapechange
Shatter
Shattershield
Silence
Slow Vehicle
Snakeblood
Sound Barrier
Spatial Sense
Spatial Sense Extended
Spirit Barrier
Spirit Zapper
Stabilize
Stealth
Stench
Sterilize
Stink

Strip Armor
Stunball
Stunbolt
Swarm
Thought Recognition
Toxic Wave
Translate
Trid Entertainment
Trid Phantasm
Turn to Goo
Vehicle Mask

Effects
Physical

Environmental

Environmental 

Passive, Directional

Realistic, Single-Sense 

Indirect, Elemental

Realistic, Single-Sense

Essence

Essence 

Active, Directional

Active, Directional

Active, Directional

Active, Directional 

Physical

 

Active, Psychic, Area

Physical

Passive, Directional

Passive, Directional

Active, Directional

Essence

Indirect, Elemental

Physical

Indirect

Active, Directional

Environmental, Area

Realistic, Multi-Sense

Mental

Mental, Area

Realistic, Single-Sense

Active, Area

Manipulation

Physica

Realistic, Multi-Sense, Area

Realistic, Multi-Sense

Realistic, Multi-Sense, Area 

Passive, Directional 

Passive, Directional

Environmental, Area

Indirec

Passive, Psychic 

Mental

Object, Manipulation

Realistic, Multi-Sense

Mental

Menta

Mental, Area

Mental

Indirect, Elemental 

Essence 

Essence

Realistic, Multi-Sense

Physical

Physical

Active, Area

Active, Extended Area

Active, Area

Active, Area

Active, Extended Area

Active, Area

Active, Area 

Active, Extended Area

 

Active, Directional

Direct

Realistic, Multi-Sense 

Active, Psychic, Area

Realistic, Multi-Sense

Essence

Passive, Directional

Obvious, Multi-Sense, Area

Realistic, Single-Sense

Active, Directional

Environmental, Area

Indirect, Elemental

Indirect, Elemental 

Physical

Indirect, Elemental

Physical, Damaging

Essence

Realistic, Multi-Sense

Physical

Physical

Physical, Area

Passive, Directional

Essence

Realistic, Single-Sense 

Realistic, Single-Sense, Area

Environmental, Area

Indirect, Elemental

Indirect, Elemental, Area 

Physical

Realistic, Single-Sense

Physical

Mental

Direct, Area

Environmental, Area

Realistic, Single-Sense

Direct

Physical

Environmental, Area

Indirect, Elemental

Physical

Physical

Physical

Environmental, Area

Mana

Mana, Area

Environmental, Area

Active, Directional

Direct

 

Direct

Realistic, Multi-Sense

Indirect, Elemental 

Active, Directional

Active, Psychic

Active, Psychic, Area

Environmental, Area

Mental, Area

Mental, Area

Indirect, Elemental, Area

Physical, Area

Passive, Directional

Environmental, Area

Realistic, Single-Sense, Area

 

Realistic, Multi-Sense, Area

Environmental, Area

Realistic, Single-Sense

Realistic, Multi-Sense

Environmental, Area

Direct

 

Direct

Physical, Area

 

Physical, Area 

Environmental, Area

Indirect

Direct

Environmental, Area

Environmental, Area

Physical

Direct

Direct

Realistic, Single-Sense, Area

Physical

Manipulation 

Realistic, Single-Sense, Area 

Passive, Area 

Passive, Extended Area

Environmental, Area

Environmental, Area

 

Realistic, Single-Sense

Realistic, Single-Sense, Area

Physical, Area 

Realistic, Single-Sense

Physical

Direct

Direct

Realistic, Multi-Sense 

Active, Psychic, Directional

Indirect, Elemental, Area

Active, Psychic, Directional

Obvious, Multi-Sense, Area

Realistic, Multi-Sense, Area  

Physical

Realistic, Multi-Sense

Range

LOS

LOS

LOS(A)

T

LOS

LOS

LOS

T

T

T

T

T

T

LOS

T

LOS(A)

LOS

T

T

T

T

LOS

LOS

LOS(A)

T

LOS(A)

LOS

LOS

LOS(A)

LOS

T(A)

LOS

LOS

LOS(A)

LOS

LOS(A)

T

T

LOS(A)

LOS

T

LOS

Touch

LOS

LOS

LOS

LOS

LOS

T

T

T

LOS

LOS(A

LOS

T

T

T

T

T

T

T

T

T

T

LOS

T

LOS(A)

LOS

T

T

LOS(A)

LOS

T

T(A)

LOS(A)

LOS

T

LOS

LOS

T

LOS(A)

T

LOS

LOS(A)

T

T

LOS(A)

LOS(A)

LOS(A)

LOS

LOS(A)

LOS

LOS

LOS(A)

LOS
LOS(A)

LOS(A)

LOS

T

LOS

LOS(A)

LOS

LOS

LOS

T

LOS(A)

LOS

LOS(A)

LOS(A)

T

LOS(A)

Special

LOS

T

LOS

T

T

T(A)

LOS(A)

LOS(A)

LOS

LOS(A)

LOS(A)

T

LOS(A)

LOS(A)

T

LOS(A)

LOS(A)

LOS

T

LOS(A)

LOS(A)

Special

LOS

T

T

T

LOS(A)

T

T

LOS(A)

LOS(A)

LOS

T

LOS(A)

LOS(A)

LOS

Touch

LOS(A)

T(A)

T(A)

LOS(A)

LOS(A)

T

LOS

LOS(A)

LOS(A)

LOS

LOS

LOS(A)

LOS

LOS(A)

T

LOS(A)

T

LOS(A)

LOS(A)

LOS

T

Spellcasting

ADEPT POWERS

ADEPT POWERS

For adepts, powers are bought based off points, while mages and shaman only get so many spells, adepts are limited to points. Adepts power points (PP) are limited to their magic rating, then they must initiate in order to gain more power.

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All adept powers that can be leveled start at level 1 at creation. You can increase them later.

Power
Adept Spell 
Analytics
Animal Empathy
Astral Perception
Authoritative Tone
Berserk
Berserker's Rage
Blind Fighting 
Cloak
Combat Sense
Cool Resolve
Counterstrike
Critical Strike (Skill)
Danger Sense
Demara 
Eidetic Sense Memory
Elemental Body
Elemental Strike
Elemental Weapon
Empathic Healing
Enhanced Accuracy (Skill)
Enhanced Perception 
Enthralling Performance
Facial Sculpt 
Feign Death
Feign Illness 
Flexibility
Focused Archery
Freefall
Hang Time
Heightened Concern
Improved Sense
Indomitable Will
Inertia Strike
Iron Gut
Iron Lungs
Iron Will
Keratin Control 
Kiai
Killing Hands
Kinesics
Kinesics Mastery
Light Body
Light Touch 
Linguistics
Living Focus
Maintain Warmth
Magic Sense
Master Archer
Melanin Control
Memory Displacement
Metabolic Control 
Mimic
Missile Mastery 
Missile Parry  
Motion Sense
Nerve Strike
Nimble Fingers 
Penetrating Strike 
Piercing Senses
Plague Cloud
Power Swimming 
Precision Throwing  
Rapid Draw 
Riposte
Rooting
Skate 
Smashing Blow 
Spirit Claw
Spirit Ram
Stillness
Sustenance
Temperature Tolerance
Three-Dimensional Memory 
Toxic Strike
Traceless Walk 
Voice Control
Wall Running 

Prerequisite

 

 

 

 

 

 

Berserk

 

 

 

 

 

 

 

 

 

Elemental Strike

 Killing Hands

Weapon Foci

 

 

 

 

 

 

 

 

 

 

 

 

​

 

 

 

 

 

 

 

 

 

Kinesics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Killing Hands

 

​

​

Cost

1 PP

0.5 PP per level

0.25 PP per level

1 PP

0.50 PP per level (Max 3)

1 PP

1 PP

0.5 PP

0.25 PP per level

0.5 PP per level

1 PP per level

1 PP per level

0.5 PP

0.25 PP per level

0.5 PP

0.5 PP

1 PP

0.5 PP

0.5 PP

0.5 PP

0.25 PP

0.5 PP per level

0.5 PP

0.25 PP per level

1 PP

0.5 PP

0.25 PP per level (Max 3)

0.25 PP per level (Max 3)

0.25 PP per level

0.25 PP per level

0.5 PP

0.25 PP each

0.25 PP per level

0.5 PP

0.25 PP per level

0.25 PP per level

0.5 PP per level

0.5 PP

0.25 PP per level (Max 6

0.5 PP

0.25 PP per level

0.5 PP

0.25 PP per level

0.25 PP per level

0.25 PP

1 PP

0.25 PP

0.5 PP

1 PP

0.5 PP

0.25 PP

0.5 PP

0.25 PP per level (Max 6)

1 PP

0.25 PP per level

0.5 PP

1 PP

0.25 PP

0.25 PP per level (Max 4)

0.25 PP per level

0.5 PP

1 PP

0.25 PP per level (Max 3

0.5 PP

0.5 PP per level

0.25 PP per level

1 PP

1 PP

0.25 PP

0.5 PP

0.25 PP per level (Max 3)

0.25 PP

0.25 PP per level

0.5 PP

0.5 PP

1 PP

0.5 PP per level

0.5 PP

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