magic
THINGS TO KNOW
A combat power or spell can only be used once every 3 rounds. Same goes for healing spells. Each spell, unless stated otherwise, does 1 damage or 1 point of healing - for shaman's with the totem or spell. With the exception of adept powers, some powers are always active - i.e. killing hands - and can be used right away, while others needs to be activated.
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Spells with a LOS are line of sight spells, you must be able to see your target in order to cast the spell, T indicates touch, meaning you must physically touch your target.
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All spells and powers start at a novice or beginner level (1), while this may not mean much in a general setting, on runs - the higher level the spell the more damage the spell will do. New spells and strengthening spells can be done through the Talismonger shop.
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Most spells do exactly as they say, but if you are in need of an explanation on a spell please go here. Adept powers can be found here. Please note that while these two resources list more spells then we have here, the only spells or powers allowed are what is listed on THIS site.
SPELLCASTING
Name
[Critter] Form
[Element] Aura
[Element] Wall
[Sense] Cryptesthesia
[Sense] Removal
Acid Stream
Agony
Alleviate Addiction
Ambidexterity
Analyze Device
Analyze Magic
Analyze Truth
Animal Sense
Animate
Antidote
Area Thought Recognition
Armor
Astral Clairvoyance
Astral Message
Astral Window
Awaken
Ball Lightning
Bind
Blast
Borrow Sense
Bug Zapper
Bugs
Calm Animal
Calm Pack
Camouflage Check
Catalog
Catch
Catfall
Chaff
Chaos
Chaotic World
Clairaudience
Clairvoyance
Clean [Element]
Clout
Combat Sense
Compel Truth
Conceal Scent
Confusion
Control Actions
Control Animal
Control Pack
Control Thoughts
Corrode [Object]
Crank
Cure Disease
Decoy
Decrease Noise
Deflection
Detect [Life Form]
Detect [Life Form], Extended
Detect [Object]
Detect Enemies
Detect Enemies, Extended
Detect Individual
Detect Life
Detect Life, Extended
Detox
Diagnose
Disrupt [Focus]
Double Image
Dragon Astral Signature
Dream
Enabler
Enhance Aim
Entertainment
Euphoria
Eyes of the Pack
Fashion
Fireball
Firewater
Fix
Flamethrower
Fling
Forced Defense
Foreboding
Gecko Crawl
Glue
Glue Strip
Hawkeye
Heal
Hot Potato
Hush
Ice Sheet
Ice Spear
Ice Storm
Ignite
Improved Invisibility
Increase Noise
Influence
Insecticide [Insect Spirit]
Interference
Invisibility
Knockout
Levitate
Light
Lightning Bolt
Lock
Magic Fingers
Makeover
Mana Barrier
Mana Bind
Mana Net
Mana Static
Mana Window
Manaball
Manablade
Manabolt
Mask
Melt [Object]
Mind Probe
Mindlink
Mindnet
Mist
Mob Control
Mob Mind
Napalm
Net Bind
Night Vision
Offensive Mana Barrier
Opium Den
Oxygenate
Phantasm
Physical Barrier
Physical Camouflage
Physical Mask
Poltergeist
Powerball
Powerblade
Powerbolt
Preserve
Prophylaxis
Protect Vehicle
Pulse
Punch
Ram [Object]
Shadow
Shape [Material]
Shapechange
Shatter
Shattershield
Silence
Slow Vehicle
Snakeblood
Sound Barrier
Spatial Sense
Spatial Sense Extended
Spirit Barrier
Spirit Zapper
Stabilize
Stealth
Stench
Sterilize
Stink
Strip Armor
Stunball
Stunbolt
Swarm
Thought Recognition
Toxic Wave
Translate
Trid Entertainment
Trid Phantasm
Turn to Goo
Vehicle Mask
Effects
Physical
Environmental
Environmental
Passive, Directional
Realistic, Single-Sense
Indirect, Elemental
Realistic, Single-Sense
Essence
Essence
Active, Directional
Active, Directional
Active, Directional
Active, Directional
Physical
Active, Psychic, Area
Physical
Passive, Directional
Passive, Directional
Active, Directional
Essence
Indirect, Elemental
Physical
Indirect
Active, Directional
Environmental, Area
Realistic, Multi-Sense
Mental
Mental, Area
Realistic, Single-Sense
Active, Area
Manipulation
Physica
Realistic, Multi-Sense, Area
Realistic, Multi-Sense
Realistic, Multi-Sense, Area
Passive, Directional
Passive, Directional
Environmental, Area
Indirec
Passive, Psychic
Mental
Object, Manipulation
Realistic, Multi-Sense
Mental
Menta
Mental, Area
Mental
Indirect, Elemental
Essence
Essence
Realistic, Multi-Sense
Physical
Physical
Active, Area
Active, Extended Area
Active, Area
Active, Area
Active, Extended Area
Active, Area
Active, Area
Active, Extended Area
Active, Directional
Direct
Realistic, Multi-Sense
Active, Psychic, Area
Realistic, Multi-Sense
Essence
Passive, Directional
Obvious, Multi-Sense, Area
Realistic, Single-Sense
Active, Directional
Environmental, Area
Indirect, Elemental
Indirect, Elemental
Physical
Indirect, Elemental
Physical, Damaging
Essence
Realistic, Multi-Sense
Physical
Physical
Physical, Area
Passive, Directional
Essence
Realistic, Single-Sense
Realistic, Single-Sense, Area
Environmental, Area
Indirect, Elemental
Indirect, Elemental, Area
Physical
Realistic, Single-Sense
Physical
Mental
Direct, Area
Environmental, Area
Realistic, Single-Sense
Direct
Physical
Environmental, Area
Indirect, Elemental
Physical
Physical
Physical
Environmental, Area
Mana
Mana, Area
Environmental, Area
Active, Directional
Direct
Direct
Realistic, Multi-Sense
Indirect, Elemental
Active, Directional
Active, Psychic
Active, Psychic, Area
Environmental, Area
Mental, Area
Mental, Area
Indirect, Elemental, Area
Physical, Area
Passive, Directional
Environmental, Area
Realistic, Single-Sense, Area
Realistic, Multi-Sense, Area
Environmental, Area
Realistic, Single-Sense
Realistic, Multi-Sense
Environmental, Area
Direct
Direct
Physical, Area
Physical, Area
Environmental, Area
Indirect
Direct
Environmental, Area
Environmental, Area
Physical
Direct
Direct
Realistic, Single-Sense, Area
Physical
Manipulation
Realistic, Single-Sense, Area
Passive, Area
Passive, Extended Area
Environmental, Area
Environmental, Area
Realistic, Single-Sense
Realistic, Single-Sense, Area
Physical, Area
Realistic, Single-Sense
Physical
Direct
Direct
Realistic, Multi-Sense
Active, Psychic, Directional
Indirect, Elemental, Area
Active, Psychic, Directional
Obvious, Multi-Sense, Area
Realistic, Multi-Sense, Area
Physical
Realistic, Multi-Sense
Range
LOS
LOS
LOS(A)
T
LOS
LOS
LOS
T
T
T
T
T
T
LOS
T
LOS(A)
LOS
T
T
T
T
LOS
LOS
LOS(A)
T
LOS(A)
LOS
LOS
LOS(A)
LOS
T(A)
LOS
LOS
LOS(A)
LOS
LOS(A)
T
T
LOS(A)
LOS
T
LOS
Touch
LOS
LOS
LOS
LOS
LOS
T
T
T
LOS
LOS(A
LOS
T
T
T
T
T
T
T
T
T
T
LOS
T
LOS(A)
LOS
T
T
LOS(A)
LOS
T
T(A)
LOS(A)
LOS
T
LOS
LOS
T
LOS(A)
T
LOS
LOS(A)
T
T
LOS(A)
LOS(A)
LOS(A)
LOS
LOS(A)
LOS
LOS
LOS(A)
LOS
LOS(A)
LOS(A)
LOS
T
LOS
LOS(A)
LOS
LOS
LOS
T
LOS(A)
LOS
LOS(A)
LOS(A)
T
LOS(A)
Special
LOS
T
LOS
T
T
T(A)
LOS(A)
LOS(A)
LOS
LOS(A)
LOS(A)
T
LOS(A)
LOS(A)
T
LOS(A)
LOS(A)
LOS
T
LOS(A)
LOS(A)
Special
LOS
T
T
T
LOS(A)
T
T
LOS(A)
LOS(A)
LOS
T
LOS(A)
LOS(A)
LOS
Touch
LOS(A)
T(A)
T(A)
LOS(A)
LOS(A)
T
LOS
LOS(A)
LOS(A)
LOS
LOS
LOS(A)
LOS
LOS(A)
T
LOS(A)
T
LOS(A)
LOS(A)
LOS
T
ADEPT POWERS
For adepts, powers are bought based off points, while mages and shaman only get so many spells, adepts are limited to points. Adepts power points (PP) are limited to their magic rating, then they must initiate in order to gain more power.
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All adept powers that can be leveled start at level 1 at creation. You can increase them later.
Power
Adept Spell
Analytics
Animal Empathy
Astral Perception
Authoritative Tone
Berserk
Berserker's Rage
Blind Fighting
Cloak
Combat Sense
Cool Resolve
Counterstrike
Critical Strike (Skill)
Danger Sense
Demara
Eidetic Sense Memory
Elemental Body
Elemental Strike
Elemental Weapon
Empathic Healing
Enhanced Accuracy (Skill)
Enhanced Perception
Enthralling Performance
Facial Sculpt
Feign Death
Feign Illness
Flexibility
Focused Archery
Freefall
Hang Time
Heightened Concern
Improved Sense
Indomitable Will
Inertia Strike
Iron Gut
Iron Lungs
Iron Will
Keratin Control
Kiai
Killing Hands
Kinesics
Kinesics Mastery
Light Body
Light Touch
Linguistics
Living Focus
Maintain Warmth
Magic Sense
Master Archer
Melanin Control
Memory Displacement
Metabolic Control
Mimic
Missile Mastery
Missile Parry
Motion Sense
Nerve Strike
Nimble Fingers
Penetrating Strike
Piercing Senses
Plague Cloud
Power Swimming
Precision Throwing
Rapid Draw
Riposte
Rooting
Skate
Smashing Blow
Spirit Claw
Spirit Ram
Stillness
Sustenance
Temperature Tolerance
Three-Dimensional Memory
Toxic Strike
Traceless Walk
Voice Control
Wall Running
Prerequisite
Berserk
Elemental Strike
Killing Hands
Weapon Foci
​
Kinesics
Killing Hands
​
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Cost
1 PP
0.5 PP per level
0.25 PP per level
1 PP
0.50 PP per level (Max 3)
1 PP
1 PP
0.5 PP
0.25 PP per level
0.5 PP per level
1 PP per level
1 PP per level
0.5 PP
0.25 PP per level
0.5 PP
0.5 PP
1 PP
0.5 PP
0.5 PP
0.5 PP
0.25 PP
0.5 PP per level
0.5 PP
0.25 PP per level
1 PP
0.5 PP
0.25 PP per level (Max 3)
0.25 PP per level (Max 3)
0.25 PP per level
0.25 PP per level
0.5 PP
0.25 PP each
0.25 PP per level
0.5 PP
0.25 PP per level
0.25 PP per level
0.5 PP per level
0.5 PP
0.25 PP per level (Max 6
0.5 PP
0.25 PP per level
0.5 PP
0.25 PP per level
0.25 PP per level
0.25 PP
1 PP
0.25 PP
0.5 PP
1 PP
0.5 PP
0.25 PP
0.5 PP
0.25 PP per level (Max 6)
1 PP
0.25 PP per level
0.5 PP
1 PP
0.25 PP
0.25 PP per level (Max 4)
0.25 PP per level
0.5 PP
1 PP
0.25 PP per level (Max 3
0.5 PP
0.5 PP per level
0.25 PP per level
1 PP
1 PP
0.25 PP
0.5 PP
0.25 PP per level (Max 3)
0.25 PP
0.25 PP per level
0.5 PP
0.5 PP
1 PP
0.5 PP per level
0.5 PP